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Welcome to Alpha

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This is the first public playable prototype of Rogue West: Crypto TCG. This is not a full-fledged game, but a minimal set of functions that will become the basis for further development:

  • Login System
  • Home Screen
  • Card Gallery
  • PvP Combat Mode
  • Deck Editor

    You can always find out in detail about our current plans and development deadlines by checking the Project Roadmap. And also be sure to look at the rules of the game. This way you can make an approximate impression of Rogue West and plan your first deck.

    Please note that the game is currently available only on PC (Windows or Mac) in browsers that support MetaMask cryptowallet (currently Chrome, Firefox, Brave and Edge). A standalone and versions for mobile devices is planned closer to the full release.

    - Rogue West Team

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    Patch Notes

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    Major Update 0.7.0 (September 14, 2022)

    New Features

    • New game mode - practice against an AI opponent, including three difficulty levels.
    • The first iteration of our new AI framework, which will be improved in subsequent updates. At the moment, AI doesn't use action cards, and also doesn't always correctly dispose of keywords.
    • Option to change the nickname of the player (pen icon next to the player's nickname).
    • 12 new avatars.

    User Interface

    • Added a pop-up notification of waiting for an opponent at the beginning of the combat.
    • Added a special badge for combat results screen, which is displayed if the player left the game before its completion (closed the game or disconnected).
    • A pop-up warning when trying to surrender.
    • The restart button of the match is blocked if one of the players has left the game.

    Bug Fixes

    • Fixed a bug that caused the turn timer to fail on the first turn of the combat.
    • Fixed a bug where a client player could draw the starting hand cards twice at the beginning of the combat.
    • Fixed a bug that could cause Barter keyword to work incorrectly.
    • Fixed a bug that caused a player's pass notification to be displayed even at the beginning of his next turn.
    • Fixed a bug where players' decks could be the same if they both use the random decks feature.

    Performance & Optimization

    • The maximum frame rate for the game is set to 60 frames per second.
    • Accelerated loading of card images at the launch stage.
    • CPU usage has been significantly reduced.
    • Various optimizations and performance improvements.

    Other Changes

    • Yet another code refactoring needed to integrate the single-player game mode properly (there may be bugs!).
    • Minor text and design fixes.
    Minor Update 0.6.2 (July 25, 2022)

    New Features

    • Deck selection on the lobby screen (experimental).
    • 12 new avatars.

      Other Changes

      • The rules for generating decks in trial mode have been changed, now the trial deck includes at least one rare and two uncommon cards.
      • Added a warning about the imminent end of the game before the second pass in a row.
      • Fixed possible infinite loading in the main menu after exiting the combat.
      • Fixed incorrect display of some input fields.
      • Minor text and design fixes.
      Minor Update 0.6.1 (July 1, 2022)

      New Features

      • Deck export and import.
      • 12 new avatars.

        Other Changes

        • If the player did not have time to choose a card to be discarded with «Barter» keyword, and his turn ended, then a random card is discarded.
        • Added a popup hint when hovering over the card name in the deck list.
        • Increased the size of the type icons on the cards on the battlefield.
        • Fixed a bug due to which the «Hearty Lunch» card could not be displayed in the library.
        • Minor text and design fixes.
        Major Update 0.6.0 (May 30, 2022)

        New Features

        • Support for 3 new action cards: «Burnt Breakfast», «Hearty Lunch» and «Long-Awaited Dinner».
        • 12 new avatars.

        User Interface

        • When a player passes, a corresponding notification appears on the screen.
        • Primary reworking of the «Play» screen, added a submenu for further expansion of the game.
        • The sidebar with deck info can be closed with a new button (it can also be closed by clicking on the deck in the general list of decks).
        • The left sidebar on the combat screen can be hidden.

        Other Changes

        • The total number of turns made by both players is displayed on the combat results screen.
        • Added a quick transition to the «Avatars» submenu when clicking on the player's avatar at the home screen.
        • Fixed a bug that caused the Feast keyword to trigger incorrectly.
        • Minor text and design fixes.
        Major Update 0.5.0 (April 29, 2022)

        New Features

        • Avatars: the player can choose an avatar for his account in the game in the library section. To unlock the avatar, you must first purchase the corresponding card. There are currently 12 avatars available. New ones will be added in the next updates.
        • Type Filter: the player can sort cards by one or more types in all library menus where cards are present.
        • Animations: many new animations related to cards in combat, as well as the appearance of the login screen.
        • (Experimental) Combat Restart: players can restart a match without having to re-create a room in the lobby. To do this, each participant must click on the Restart button on the combat results screen.

        User Interface

        • The player sees when the opponent uses any action card.
        • Added an icon showing that the opponent was disconnected from the game.
        • The player can remove a card from the deck by clicking on it in the general list of library cards, not only in the list of cards list of the deck.
        • On the lobby screen, next to the player's nickname, his avatar is also displayed.
        • Added a loading screen before the start of the combat.
        • «What is a crypto wallet?» text on the login screen now works as a link to an explanatory article.

        Card Fixes

        • Fixed a bug due to which the Barter keyword could be triggered without any effect.
        • Fixed a bug that caused Barter keyword to force a player to discard a card even if there are no cards in the deck to draw one.
        • Fixed a bug where the «Bad Moon» and «Blood Moon» action cards did not trigger the Horde keyword if the player has no cards in the deck.
        • Fixed a bug where the game could freeze when using an action card after playing a card with the Unearth keyword.
        • Fixed game freezing when trying to use a card with an Ambush or Equip keyword after using some action cards.
        • Fixed a bug where the player could not select a target when reusing some action cards.
        • Fixed a bug where the game could freeze when reusing some action cards after canceling the previous use.
        • Fixed a bug where the selection of the target card could remain after the cancellation of the action card.

        Bug Fixes

        • Fixed a bug that could cause a player to get into combat even if some card images haven't loaded yet.
        • Fixed a bug where a player could be mistakenly given a victory if an opponent disconnected from the game.
        • Fixed a bug where a player could play any number of cards from a hand when selecting a target for an action card.
        • Fixed a slightly incorrect deck generation in trial mode.

        Other Changes

        • The card interaction system has been completely reworked. This will allow to quickly add new card mechanics and fix bugs related to them.
        • All available animations in the game are fully synchronized for both players in combat.
        • Optimization of game resources, which reduced the initial loading time of the game, as well as overall performance.
        • The turn timer is now disabled if both players are on combat results screen.
        • The game checks the presence of cards in the player's collection before marking a new or already existing deck available for play.
        • Minor text and design fixes.
        Hotfix 0.4.0a (March 23, 2022)
        • Fixed a bug that caused the player to enter an empty battlefield when exiting the combat results screen.
        • Fixed a bug that could cause not all Polygon cards that are in the player's collection to be displayed.
        Major Update 0.4.0 (March 22, 2022)

        New Features 

        • Combat Results: at the end of the game, each player can see the detailed results, indicating all the remaining cards and bonuses. as well as the total score.
        • Trial Mode: a player can try the game for free with random deck if he has less than 10 cards.

        Bug Fixes

        • Fixed a bug that could cause the loading of cards at the beginning of the game to get stuck in particularly rare cases.
        • Fixed a bug where a player could place an action card on the battlefield in some cases.
        • Fixed a bug that could cause an action card to disappear without any effect in rare cases (experimental).

        User Interface

        • When a player takes a card, all the squares on which he can place it are highlighted on the table.
        • Loading cards hints improvements.
        • Most of the buttons have been reworked to fit a single style (we are preparing for important interface changes).
        • Temporarily disabled the ability to sort cards by type on the library screen (we are reworking this interface).

        Other Changes

        • If one of the players has urgently left the game or disconnected from the network, the remaining player is automatically declared the winner.
        • Minor text and design fixes.
        Hotfix 0.3.0a (March 3, 2022)
        • Fixed a bug where a player could disconnect from the game after placing a card on the table.
        Major Update 0.3.0 (March 2, 2022)

        New Features

        • Polygon cards support (experimental).
        • Time limit of 60 seconds per player's turn.
        • Unearth keyword ability.
        • Action cards: «Settle the Score» and «Showdown».

        User Interface

        • Managing cards by dragging with a cursor (Drag'n'Drop).
        • At the beginning of his turn, the player sees a corresponding notification.
        • The Play and Library buttons are not available to the player until all the cards are fully loaded.
        • Improved operation of the fullscreen button.
        • The first deck created by the player is automatically marked as the main one.

        Bug Fixes

        • Fixed a bug that could cause the game to end after multiple passes from the same player.
        • Fixed a bug that caused another card to remain after destroying the card with Ambush or Equip keywords.
        • Fixed a bug that could cause some cards to be displayed incorrectly in the library.
        • Fixed an issue where the last three cards in the player's hand were too close to each other.

          Other Changes

          • Variations of Equip keyword: Equip Gear, Equip Melee, Equip Supplies (these will be used in future cards).
          • Minor text and design fixes.
          Major Update 0.2.0 (January 31, 2022)

          New Features

          • Deckbuilding: viewing a list of decks, brief info on selected deck, creating and editing a deck.
          • Graveyard: viewing a list of cards in the discard pile for both players.

          User Interface

          • When the player hovers the cursor over a card on the table, an enlarged version of it appears.
          • Players can see how many cards are in each other's decks and hands.
          • The cards in the player's hand are highlighted only if he can play one of them, and not during his entire turn.
          • The fullscreen toggle button is displayed not only on the home screen, but also on all other screens in the game (top right by default, top left for combat screen).
          • Added the display of asynchronous loading of cards on the library screen: already loaded cards are displayed regardless of whether all the others have loaded.

          Other Changes

          • Accelerated cards loading at the beginning of the combat, the player draws his starting hand almost instantly.
          • The Barter keyword ability works according to its description: first it draws a card, then it discards a card, not vice versa.
          • The game version label is displayed only on the home screen, it's font size is reduced and the color is darker.
          • Minor text and design fixes.
          Hotfix 0.1.0b (December 26, 2021)
          • Fixed a bug that could cause cards that are not in the player's collection to appear in the player's deck.
          Hotfix 0.1.0a (December 25, 2021)
          • Fixed a bug that caused players from different regions to not see each other in the lobby.
          • When first entering the game, the user must enter at least two characters in the nickname input field to advance further.
          • Fixed a bug where a player could start the game without an opponent.
          Release 0.1.0 (December 24, 2021)
          • Initial Alpha release.
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          Stay Tuned

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